Tag Video Games

Dwarf Fortress with Tarn Adams Holiday Repeat

http://traffic.libsyn.com/sedaily/dwarffortress_ad_free.mp3Podcast: Play in new window | DownloadOriginally published October 22, 2015 “The official motto that we have in our help manual is ‘Losing is fun!’ ” Dwarf Fortress is a construction and management simulation computer game set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful underground fortress. Tarn Adams works on Dwarf Fortress with his brother Zach.

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Scalable Multiplayer Games with Yan Cui

http://traffic.libsyn.com/sedaily/ScalableMultiplayerGames.mp3Podcast: Play in new window | DownloadRemember when the best game you could play on your phone was Snake? In 1998, Snake was preloaded on Nokia phones, and it was massively popular. That same year Half-Life won game of the year on PC. Metal Gear Solid came out for Playstation. The first version of Starcraft also came out in 1998. In 1998, few people would have anticipated that games with

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Reinforcement Learning with Michal Kempa

http://traffic.libsyn.com/sedaily/ReinforcementLearning.mp3Podcast: Play in new window | Download Reinforcement learning is a type of machine learning where a program learns how to take actions in an environment based on how that program has been rewarded for actions it took in the past. When program takes an action, and it receives a reward for that action, it is likely to take that action again in the future because it was positively reinforced.

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CodeCombat with Nick Winter

“It’s not obvious why programming is awesome – you can’t build anything at first, everything is really hard at first – what’s the point? And so we decided, lets make a game so that the engagement is there from the first moment.”

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Dwarf Fortress with Tarn Adams

“The official motto that we have in our help manual is ‘Losing is fun!’ ”

Dwarf Fortress is a construction and management simulation computer game set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful underground fortress.

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Taming Distributed Architecture with Caitie McCaffrey

Distributed systems programming will always be a world of tradeoffs — there is no silver bullet in the future. But life can be made easier with tactics such as the actor pattern and the use of conflict-free replicated data types (CRDTs).

Caitie McCaffrey is a distributed systems engineer who currently works at Twitter. She previously worked on Halo 4 at Microsoft and 343 Industries. At QCon San Francisco, she will be hosting the track Taming Distributed Architecture.

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