Developing Multiplayer Games in Godot
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a
SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo
Web Native Game Development
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and
The Hardware Bottleneck AI Can’t Fix
Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that software
Autonomous Drone Delivery at Scale
Autonomous drone delivery has long been the stuff of science fiction, but ongoing advances have moved the space from experimental to operational. Zipline is one of the leading companies in this space, with drones that charge
Podcast Episodes
Developing Multiplayer Games in Godot
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency,...
SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they...
Web Native Game Development
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and...
Greatest Hits
Anatomy of Next: New World with Mike Solana
Mars is a cold, inhospitable planet far from earth. It presents one of the most complex challenges faced by engineers: how can we create a new world? To create a new world, first we have to get there. We can build new rockets with improved propulsion systems. We can...












