Biome and the Future of JavaScript Tooling
Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden. Biome is an open source toolchain for web projects that brings
Preparing for Q-Day
Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration
Developing Multiplayer Games in Godot
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency,
SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they
Web Native Game Development
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and
Podcast Episodes
Biome and the Future of JavaScript Tooling
Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow...
Preparing for Q-Day
Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have...
Developing Multiplayer Games in Godot
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency,...
Greatest Hits
Computer Architecture with Dave Patterson
An instruction set defines a low level programming language for moving information throughout a computer. In the early 1970’s, the prevalent instruction set language used a large vocabulary of different instructions. One justification for a large instruction set was...












