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http://traffic.libsyn.com/sedaily/Libratus.mp3Podcast: Play in new window | Download Humans have now been defeated by computers at heads up no-limit holdem poker. Some people thought this wouldn’t be possible. Sure, we can teach a computer to beat a human at Go or Chess. Those games have a smaller decision space. There is no hidden information. There is no bluffing. Poker must be different! It is too human to be automated. The game
http://traffic.libsyn.com/sedaily/minecraft_final.mp3Podcast: Play in new window | Download Minecraft is a sandbox video game in which players build constructions out of 3-D cubes in a procedurally generated world. Minecraft is the best-selling PC game of all time. But Minecraft is not just a game. It is a platform for creativity, used by players within the game as well as programmers outside of it. Gabriel Simmer is a 16-year-old programmer who build
“It’s not obvious why programming is awesome – you can’t build anything at first, everything is really hard at first – what’s the point? And so we decided, lets make a game so that the engagement is there from the first moment.”
“The playing field has never ever been more leveled – that means everything you don’t build is your choice not to build it.”
“If I was trying to learn coding on my own, to the level that App Academy was able to teach me, it definitely would have taken me significantly longer.”
“The official motto that we have in our help manual is ‘Losing is fun!’ ”
Dwarf Fortress is a construction and management simulation computer game set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful underground fortress.
Distributed systems programming will always be a world of tradeoffs — there is no silver bullet in the future. But life can be made easier with tactics such as the actor pattern and the use of conflict-free replicated data types (CRDTs).
Caitie McCaffrey is a distributed systems engineer who currently works at Twitter. She previously worked on Halo 4 at Microsoft and 343 Industries. At QCon San Francisco, she will be hosting the track Taming Distributed Architecture.