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Virtual reality is a new platform for software engineers to work with. Best practices for VR development have not become widespread throughout the developer community. If you are developing VR software, you need to know how to avoid making the user sick, and this requires an understanding of the hardware limitations.
Andreia Gaita is a software engineer at github. On today’s episode of Software Engineering Daily, Andreia takes us through the developer experience of VR, and gives some analysis and predictions about consumer VR. For anyone who is looking for an introduction to virtual reality development–this episode is for you.