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Bonus Episode: Optimizing Nintendo 64 Code with Kaze Emanuar

Kaze Emanuar is a ROM hacker who’s famous for the array of mods he’s made for Super Mario 64. He’s implemented remarkable optimization to the decompiled game code, even

A Semantic Layer for Data with Artyom Keydunov

Managing data and access to data is one of the biggest challenges that a company can face. It’s common for data to be siloed into independent sources that are difficult to access in a

Developing Blasphemous II with David Erosa and Dani Márquez

Blasphemous and Blasphemous II are Metroidvania action-adventure games developed by the Spanish studio, The Game Kitchen. The games have a stunning, distinctive pixel art style and

Building the PyCharm IDE at JetBrains with Paul Everitt

Python is famed for it’s intuitive syntax, powerful standard library, and rich ecosystem of packages and frameworks. It’s also dynamically typed which is part of what makes the

Tonic and Synthetic Data with Andrew Colombi and Adam Kamor

All robust technology platforms require testing to ensure that features work as intended. In many cases, tests require data, but getting access to valid and high quality test data is a